You start with nothing and harvest your way to badassery. The basics are the same for Terraria as they are for any game in its genre. The balance of combat to building to exploration is just right, leading you deeper and deeper into your unique procedurally-generated world. You’re above ground and all this neat stuff is below it, so you need to harvest resources, create weapons and armor, build a house for the NPCs who will eventually wander by, and beat the living hell out of every monster, creature, beast, and boss in your way. There’s no plot to Terraria, but rather a situation. How on earth all that fits into a microscopic 33MB download is anyone’s guess. Terraria is still a ridiculously compulsive procedurally generated 2D free-scrolling creative platform/mining construction game. Would I be bored with it, having already played Terraria to death? Would the magic be less magical? And how on earth will all those keyboard commands fit on a controller? The answers to these questions are, in order, no, no, and a little clunky but good enough. After sinking dozens of hours into Terraria on PC, I was a little worried about heading back into the game.
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